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Scholarly Horizons: University of Minnesota, Morris Undergraduate Journal

Document Type

Article

Abstract

One major obstacle to the ideal of virtual reality is the physical constraints of the user’s location, primarily its limited size. A commonly proposed solution is using redirected walking, defined as manipulation of the user’s experience to alter their walking path, to keep the user within a confined physical space without causing any perceivable sensory distortion for the user. This paper discusses various redirected walking approaches which have been proposed, including predictions of user movement via navigation meshes and simulated users, and subtle redirection techniques using blink-induced change blindness and avatar manipulation.

Primo Type

Article

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