Scholarly Horizons: University of Minnesota, Morris Undergraduate Journal
Document Type
Article
Abstract
One major obstacle to the ideal of virtual reality is the physical constraints of the user’s location, primarily its limited size. A commonly proposed solution is using redirected walking, defined as manipulation of the user’s experience to alter their walking path, to keep the user within a confined physical space without causing any perceivable sensory distortion for the user. This paper discusses various redirected walking approaches which have been proposed, including predictions of user movement via navigation meshes and simulated users, and subtle redirection techniques using blink-induced change blindness and avatar manipulation.
Recommended Citation
Goldstein, Benjamin
(2022)
"An Overview of Redirected Walking Approaches and Techniques in Virtual Reality,"
Scholarly Horizons: University of Minnesota, Morris Undergraduate Journal: Vol. 9:
Iss.
2, Article 1.
DOI: https://doi.org/10.61366/2576-2176.1114
Available at:
https://digitalcommons.morris.umn.edu/horizons/vol9/iss2/1
Primo Type
Article