Document Type
Conference Proceeding
Publication Date
6-2021
Publication Title
IDC '21: Interaction Design and Children
Abstract
Participatory simulations usually aim to bring simulations off screen into a shared physical space with people acting as agents in the simulation. In this paper, we describe considerations and design decisions related to creating a participatory simulation for use in learning settings with restrictions imposed due to the COVID-19 pandemic where typical classroom interactions were no longer allowed. We describe how our design decisions might help children both “dive in” and “step out” to understand more about pollinators and the prairie in spite of various restrictions on how exactly they can interact with each other. Our simulation, Buzz About, uses augmented reality in a multi-device setting to allow learners to explore the impacts of a prairie restoration on local beneficial pollinators from the perspective of a bee. We focus on supporting scenarios where the children may be in a shared space with social-distancing requirements or participating remotely, but synchronously.
First Page
577
Last Page
582
DOI
https://doi.org/10.1145/3459990.3465192
ISSN
978-1-4503-8452-0
Rights
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the owner/author(s). © 2021 Copyright held by the owner/author(s).
Recommended Citation
K.K. Lamberty, Audrey Le Meur, Paul Friederichsen, and Joseph Moonan Walbran. 2021. Pandemic Pivot: Designing a Participatory Simulation to Support Social Distancing and Remote Learning. In Interaction Design and Children (IDC '21). Association for Computing Machinery, New York, NY, USA, 577–582. DOI:https://doi.org/10.1145/3459990.3465192
Primo Type
Conference Proceeding
Included in
Educational Technology Commons, Graphics and Human Computer Interfaces Commons, Online and Distance Education Commons, Science and Mathematics Education Commons