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Scholarly Horizons: University of Minnesota, Morris Undergraduate Journal

Document Type

Article

Abstract

Advancements in graphical hardware call for innovative solutions, which can improve the realism of computer generated lighting. These innovative solutions aim to generate state of the art computer generated lighting through a combination of intelligent global illumination models and the use of modern hardware. The solution described in this paper achieves global illumination by ray tracing over geometry within a 3D scene from distributed light field probes and proceeds to shade the scene with a deferred renderer. Such a solution provides the flexibility and robustness that many other global illumination models have previously lacked while still achieving realistic lighting that is representative of the capabilities of the operating hardware.

Primo Type

Article

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